Monday, January 21, 2013

Module 4: The Disruptive Power of Second Life

According to Dr. Thornburg (2009), a disruptive technology comes out of nowhere and replaces an existing technology which will eventually become nonexistent. This disruptive technology will have more capabilities than the technology that it replaced and will be significantly cheaper.
·         How is Second Life a disruptive technology?
Second Life is a disruptive technology because it is the ultimate unimaginable upgrade to any online virtual/simulation game. Becoming a member of Second Life allows its members to create a 3D virtual world without boundaries. The only limitation would be your imagination.
·         What technology or innovation did it displace?
Second Life could eventually displace online gaming and/or social networking sites. As of now, I do not believe that it has replaced other technologies or innovations.
·         How many years do you think Second Life has left before another emerging technology or disruptive technology replaces it?
In my personal opinion, I believe that it will take a number of years before another emerging or disruptive technology replaces Second Life. If I’m not mistaken, Second Life has been around since 2005 and I don’t think that it has taken the world by storm. So I feel that it will be around for a while.
·         What are the social benefits of Second Life, and what might be the social implications of virtual worlds in your industry?
Second Life has numerous benefits especially for the disabled who are mostly housebound. Second Life would allow them an outlet to create their very own virtual world, and it would allow them to interact with other members of Second Life. This site could also be an interactive tool for students. Students can create a virtual world and connect with other students their age from different parts of the world. This kind of interaction would allow students to learn about other students with diverse backgrounds. The downside to this would be internet predators. Just like with anything else parents and teachers would need to become members of their child/students pages so that they can monitor the interactions that are taking place on these pages.
Resources
Thornburg, Laureate Education, Inc. (2009). Disruptive technologies. Baltimore, MD: Author.

Second Life. (2012). Second Life: Your World. Your Imagination. Retrieved from http://secondlife.com/?lang=en-US

Saturday, January 12, 2013

Thursday, January 10, 2013

Rhymes of History Technology

According to Dr. Thornburg Rhymes of History rekindles a memory from the past that has inspired the innovation of a new technology. For me the Mimio rekindles from the past the need to project images visually in a whole group setting. Just 16 years ago when I started teaching I was using chalk to write on a blackboard. I can recall using different colored chalks to differentiate the information that I wanted to display. Today blackboards are almost a distant memory and are replaced by dry erase boards with interactive components. The Mimio is one component that transforms the dry erase board into an interactive whiteboard. The dry erase boards that have a Mimio connection has the capability to project images from the internet. Kevin Kelly said it best “we have to get better in believing in the impossible” because we do not know what that next innovation of smartboards or Mimios will have the capabilities of doing.
References
Kelly, K. (2007, December). Kevin Kelly on the next 5,000 days of the Web [Speech]. Speech delivered at the EG 2007 Conference, Los Angeles. Retrieved from http://www.ted.com/index.php/talks/kevin_kelly_on_the_next_5_000_days_of_the_web.html
Laureate Education, Inc. (2009). Rhymes of history. Baltimore, MD: Author.