Sunday, February 10, 2013

Module 5 Response

Charee Hampton

Shannon Burns-Casimer

Thursday, February 7, 2013

Red Queens and Increasing Returns

·         When you decided to obtain a DVD for your science fiction assignment in Module 4, where did you go to find a movie based on a Philip K. Dick book? Did you rent or purchase a DVD, or did you view it digitally on your computer using Netflix or a similar vendor of video-on-demand?
Total Recall is the movie that I viewed for my Module 4 assignment. I viewed this movie using my Netflix account. Initially, I searched YouTube and the results that kept coming up where 2-3 minute snippets from the movie; however, the newer version of Total Recall was available and I actually watched the entire movie on my iPad for free. As for the original Total Recall, I could not find it in the Red Box, so this is another reason why I had to utilize Netflix.
·         Is the current competition between DVDs and video-on-demand (VOD) an example of increasing returns or Red Queens? Justify your response with sound reasoning and specific examples.
DVDs and videos-on-demand are both examples of Red Queens. I say this because Dr. Thornburg (2009) suggests that when two technologies advance around the same time and compete with one another to stay ahead of its competition this is a prime example of Red Queens. However, VOD have emerged and stolen to thunder away from renting movies that are on DVDs. VOD offers the convenience of watching a movie at your leisure without having to worry about acquiring a late fee if you don’t return the movie within a certain amount of time.
·         Where do you think DVDs and video-on-demand are on the four criteria of McLuhan’s tetrad?
As for the criteria for McLuhan’s tetrad DVDs are just about obsolete. Videos on Demand and streaming movies are more convenient than having to return DVDs, and in the world we live in everything is about convenience.


Laureate Education, Inc. (2009). Increasing returns. Emerging and future technology. Baltimore, MD: Author.

Monday, January 21, 2013

Module 4: The Disruptive Power of Second Life

According to Dr. Thornburg (2009), a disruptive technology comes out of nowhere and replaces an existing technology which will eventually become nonexistent. This disruptive technology will have more capabilities than the technology that it replaced and will be significantly cheaper.
·         How is Second Life a disruptive technology?
Second Life is a disruptive technology because it is the ultimate unimaginable upgrade to any online virtual/simulation game. Becoming a member of Second Life allows its members to create a 3D virtual world without boundaries. The only limitation would be your imagination.
·         What technology or innovation did it displace?
Second Life could eventually displace online gaming and/or social networking sites. As of now, I do not believe that it has replaced other technologies or innovations.
·         How many years do you think Second Life has left before another emerging technology or disruptive technology replaces it?
In my personal opinion, I believe that it will take a number of years before another emerging or disruptive technology replaces Second Life. If I’m not mistaken, Second Life has been around since 2005 and I don’t think that it has taken the world by storm. So I feel that it will be around for a while.
·         What are the social benefits of Second Life, and what might be the social implications of virtual worlds in your industry?
Second Life has numerous benefits especially for the disabled who are mostly housebound. Second Life would allow them an outlet to create their very own virtual world, and it would allow them to interact with other members of Second Life. This site could also be an interactive tool for students. Students can create a virtual world and connect with other students their age from different parts of the world. This kind of interaction would allow students to learn about other students with diverse backgrounds. The downside to this would be internet predators. Just like with anything else parents and teachers would need to become members of their child/students pages so that they can monitor the interactions that are taking place on these pages.
Thornburg, Laureate Education, Inc. (2009). Disruptive technologies. Baltimore, MD: Author.

Second Life. (2012). Second Life: Your World. Your Imagination. Retrieved from

Saturday, January 12, 2013

Thursday, January 10, 2013

Rhymes of History Technology

According to Dr. Thornburg Rhymes of History rekindles a memory from the past that has inspired the innovation of a new technology. For me the Mimio rekindles from the past the need to project images visually in a whole group setting. Just 16 years ago when I started teaching I was using chalk to write on a blackboard. I can recall using different colored chalks to differentiate the information that I wanted to display. Today blackboards are almost a distant memory and are replaced by dry erase boards with interactive components. The Mimio is one component that transforms the dry erase board into an interactive whiteboard. The dry erase boards that have a Mimio connection has the capability to project images from the internet. Kevin Kelly said it best “we have to get better in believing in the impossible” because we do not know what that next innovation of smartboards or Mimios will have the capabilities of doing.
Kelly, K. (2007, December). Kevin Kelly on the next 5,000 days of the Web [Speech]. Speech delivered at the EG 2007 Conference, Los Angeles. Retrieved from
Laureate Education, Inc. (2009). Rhymes of history. Baltimore, MD: Author.